About our Virtual Reality journey
VR ROBIN was founded by Mark Kendrick who has been a filmmaker since 2005. Mark has worked in TV Production and a wide range of industries, producing high-quality content for global brands and corporations. Mark started his journey into immersive filmmaking when the first 360-degree VR cameras were made available in the UK. Since 2017, Mark has been developing a content library for Schools to use in the classroom.
The image gallery below features behind the scenes photos of a range of VR projects that we have worked on. The photos feature the various 360-degree VR cameras that we used to film high-quality immersive content, getting up close to animals, waterfalls, towns, cities, mountains, lakes, rivers, beaches and visiting hard to reach places.


































































How do students benefit
Students benefit from using Virtual Reality (VR) in schools in multiple ways, transforming education into an engaging, immersive, and interactive experience. Here’s how VR enhances learning:
1. Increases Engagement and Motivation
Traditional learning methods can sometimes be passive, but VR makes education more interactive and exciting. Students actively participate in lessons rather than just reading or listening, leading to higher engagement levels.
2. Improves Retention and Understanding
Studies show that experiential learning helps students retain information better. With VR, they can visualise and interact with complex subjects like human anatomy, the solar system, or historical events, making learning more effective.
3. Provides Hands-On Learning Without Risks
Subjects like chemistry, physics, and medicine involve experiments that can be dangerous or expensive. VR allows students to conduct experiments in a safe, virtual environment, reducing risks while still providing hands-on experience.
4. Bridges Learning Gaps for Different Learning Styles
Every student learns differently—some prefer visual learning, while others benefit from hands-on experiences. VR accommodates various learning styles by offering 3D visualisations, simulations, and interactive tasks.
5. Offers Virtual Field Trips and Real-World Exploration
Not all schools can afford field trips, but VR allows students to explore museums, historical sites, and even outer space from their classroom. This global access broadens their knowledge beyond textbooks.
6. Enhances Collaboration and Teamwork
Many VR platforms enable students to work together in virtual environments. This helps improve teamwork, communication, and problem-solving skills as they interact in shared learning spaces.
7. Supports Students with Disabilities
VR makes learning more accessible for students with physical or learning disabilities by customising environments to meet their needs. For example, students with mobility challenges can explore the world virtually.
8. Prepares Students for Future Careers
As VR technology becomes more common in fields like engineering, medicine, and architecture, early exposure helps students develop relevant skills for future jobs. They can practice surgery, design buildings, or code virtual simulations.
9. Encourages Creativity and Innovation
With VR, students can design 3D models, create virtual art, and build entire digital worlds. This fosters creativity, problem-solving, and innovation—valuable skills for the modern workforce.
10. Makes Learning More Fun and Exciting
Finally, VR turns learning into an adventure. Instead of just reading about history, students can step into the past. Instead of watching videos on marine life, they can dive underwater and explore the ocean.
By making education immersive, interactive, and adaptable, VR transforms how students learn, preparing them for a more technology-driven future.